Taiji is a game in which you explore a mysterious and detailed world full of puzzles. It is important to think hard and to pay close attention, as vital clues are sometimes hidden in plain sight.
All of the puzzles in the game are solved using a consistent interface: a grid of tiles which may be either on or off. Inputting a solution to a puzzle in the game requires the player to put the tiles in the right configuration.
Although having all the puzzles be this way might seem like it would be dull, this is really just the interface to solving the puzzles. The puzzles themselves might be about all kinds of different things. The puzzles are free to increase in subtlety and complexity, but unlike a traditional adventure game, where the rules change on a whim, in Taiji the player knows from very early on that in order to solve puzzles, they need to interact with these panels.
Many of the puzzles in the game involve symbols embedded into the panels, the player is never told verbally what these symbols mean but uncovers their meaning through solving simple puzzles. Although they start simple, these symbol-based puzzles eventually build up in complexity to some truly dastardly challenges for the most persistent of players:
Taiji is being developed entirely by myself, Matthew VanDevander and will be done when it is done. You can wishlist the game on Steam.
You can keep up with development by following the blog. I do livestreams of development Tuesdays and Thursdays on Twitch. Or if that’s not enough, you can also follow development on twitter or instagram.