Categories
- Accessibility (2)
- Art (32)
- Design (41)
- Rants (8)
- Screenshots (25)
- Sound and Music (3)
- Technical (21)
- Trailers (2)
- Uncategorized (15)
- Website (1)
All Posts
- Release Date Announcement!
- 86. The Game’s Not Dead!~
- 85. Delays, New Music, and Parsing
- 84. How I Design Puzzles
- 83. In The Final Stretch
- 82. Happy New Year!
- 81. Bonus Area
- 80. A Trip Down Memory Lane
- 79. Assemblage
- 78. Milling About
- 77. One in a Mill-ion
- 76. Endings and New Beginnings
- 75. Putting the Ends Together
- 74. Feelings
- 73. Website Updates/Ending Puzzle Games
- 72. Gotta Save Fast
- Trailer!
- 71. Trees in the Wind
- 70. It’s All Mine
- Gallery!
- 68. In The Mountains of Madness (Win32 Wrangling Across the API Boundary)
- 67. Mouse Wrangling
- 66. Burnout and Walking Animations
- 65. Taiji Video Logs and Next Gen Thoughts
- 64. The Graveyard
- 63. The Gardens
- 62. Metamusings
- 61. Testing my Patience
- 60. Steam!
- 59. Shrines and Ancient Ruins
- 58. Arts and Crafts
- 57. Don’t Go Chasing Waterfalls
- 56. Nose to the (Art) Grindstone
- 55. The Sound of Music
- 54. A Chicken With Its Head Cut Off
- 53. Revisions Completed
- 52. A New(?) Interaction
- 51. Snake Puzzles
- 50. Dice Area Revisions and Other Fun Stuff
- 49. Slow Speed: Deep Owls
- 48. Water
- 47. The Greatest Puzzle Generation
- 46. Optimizations From Underneath a Woolly Mammoth
- 45. Some More Detailed Trees.
- 44. Some Trees
- 43. Finishing up Meta-Tiles
- 42. Non-Uniform Tiles
- 41. More Tool Improvements
- 40. Tool Improvements
- 39. A Few Weeks Off
- 38. Small Tweaks
- 37. Changing the Dice Face Mechanic
- 36. Starting Area Improvements and Colorblind-Safe Colors
- 35. Thoughts on Accessibility
- 34. Win-Win-Win
- 33. Puzzle Auditing
- 32. What I’ve Been Up To
- 31. How Do We Pace Puzzle Games?
- 30. Long Time, No Stream
- 29. Animation Nation
- 28. Concept Art!
- 27. More Gallery, and More
- 26. Regular Streams
- 25. Testing
- 24. I’d Appreciate Input
- 23. Heading towards a Test Build
- 22. More Dot Puzzles
- 21. Dots, Recursion, Optimization, and More?
- 20. New Mechanics Ahoy!
- 19. Finalizing Up the New Interface
- 18. Interface Work and Concept Art
- 17. Woah, Dave, working on Sounds
- 16. More Art Style Testing (COLORS!)
- 15. Art Style Tests and Layer 2
- 14. Kept You Waiting, Huh?
- 13. Forgetting Something?
- 12. Slacker
- 11. Crossing the Line into Lazy-town
- 10. Still Sicking After All These Years
- 9. Sick Days
- 8. Optimizing Panels
- 7. Good Enough for Now
- 6. The Trough of Unproductivity
- 5. Minor Setbacks
- 4. Rebuilding “The Dice Face Area”
- 3. Damn the Interface, Full Speed Ahead!
- 2. Another Interface Possibility
- 1. Interface changes