This last week I finished the art pass on the area I mentioned in the last devlog post. I settled on “The Gardens” as the name for the area, as it features flower gardens near the entrance, a vegetable garden to the south, and an abandoned grape trellis to the east.


This marks the end of a month for which the game was unplayable, since I have to break a lot of things when revising areas. Normally these types of revisions don’t take a whole month, but the metapuzzle concept here (mentioned in the last update) was quite technically complex, and I ended up having to pare back some parts of the design due to playability problems.
I still don’t want to spoil how the metapuzzle functions, but essentially, it was possible for the player to get the puzzle into an un-solvable state. I tried to resolve this in a very lightweight way that would (in theory) add some additional depth to the puzzle. However, once I implemented it. I realized that my solution didn’t actually work, and so I had to choose a more aggressive fix that eliminated some of the additional depth I had hoped to have.
I am still hopeful that I will come up with a way to add that depth back in, but I felt I had spent enough time on the problem for now, and the metapuzzle is in “good enough” shape. Certainly an improvement on what was there before.
So I’ve finished up six of the eleven major areas in the game, and the next obvious step would be to begin artwork on one of the others. However, I’m a little reluctant to immediately break the game again, so I plan on switching gears to puzzle design for a bit. I still need to take a look at improving the panel puzzles for the Gardens, so I may do that this week in addition to some of the other puzzle design tasks on the list.