15. Art Style Tests and Layer 2

Over the past week or so, I have been thinking more about how to do a big secret in the game, and I think that I may have come up with something that will work reasonably well without being too obvious.

I’ve also been doing some artwork testing, thinking about what types of styles I’ll be able to achieve on my own, and focusing primarily on values. I am also doing low-color pixel art aesthetic. I don’t love love the results yet, but they aren’t too terrible and perhaps indicate that I can do the art myself:
spritingtest3_2

It’s not exactly a proper mock-up or even a piece of concept art, but more just a collection of doodles using the limitations I’m looking at. I do want to add some color in, but I’ll get back to that later. 🙂

There are really 4 major limitations to the art style:

  1. I have to be able to do it.
  2. It needs to be relatively flat, while still looking good.
  3. The panels need to be clearly readable.
  4. (Sorry, this one’s a secret)
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