I wasn’t exactly feeling like my brain was functioning within established parameters yesterday, so I decided to work on some concept art.
I’m pretty happy with how it turned out. Part of the concern with doing an art pass on the game is that I wouldn’t be able to make the art look good and still be relatively low on noise. Since there are a lot of puzzles in the game that are about noticing small details in the environment, it’s important to avoid having distracting elements. I think this concept strikes a good balance between those two goals.
It’s still somewhat plain, and I do need to do a lot more work to be creative with the environment design, but overall, it doesn’t look too bad.
In addition to the concept art, I did spend a bit more time on some puzzles for the dice face area, and I think I’m relatively happy with that area for now. I also got a weird idea for a shifting maze puzzle that hasn’t quite fully formed into something good yet, and perhaps will not do so.